Interactive Open-Ended VR Simulations
Custom VR educational simulation pipelines and editor tools built for Meta Quest, accelerating team production speeds by 300% with automated prefab and reference systems.
Software Developer & XR / Unity Engineer
Software Developer and XR/Unity specialist with over 5.5 years of experience building cutting-edge VR/AR, WebXR, and interactive 3D applications.
Specialized in architecting scalable solutions for Meta Quest 2/3, HTC Vive, and WebXR, optimizing high-load OTT media pipelines (SkyShowtime Europe), and streamlining game development pipelines by up to 300%.
Passionate about blending game engine mechanics, spatial computing, and Agentic AI to forge the next generation of interactive software.
Software Developer & XR/Unity Specialist
A selection of immersive virtual reality applications, scalable cloud infrastructure, and published games.
Custom VR educational simulation pipelines and editor tools built for Meta Quest, accelerating team production speeds by 300% with automated prefab and reference systems.
High-scale European OTT streaming service backend integration, leveraging AWS cloud infrastructure, microservices, and continuous deployment pipelines.
Pioneered lightweight WebXR deployment running seamlessly inside mobile browsers and Google Cardboard with Meta Quest 3 backward compatibility.
Interactive educational game title with custom AI behavior, complex game rules, and high-fidelity Universal Render Pipeline (URP) visuals on iOS.
High-octane mobile sports game with dynamic camera systems, rigorous gameplay profiling, CI automation, and multi-threaded game state logic.
Low-latency multiplayer battle strategy mechanics using Photon Engine, state synchronization, client prediction, and top-down tactical UI.
Explorations combining autonomous LLM agents, spatial reasoning, and dynamic Unity procedural generation for responsive virtual environments.
Over 5.5 years of engineering experience across XR startups, global tech firms, indie titles, and game studios.
A deep toolkit spanning spatial computing runtimes, engine internals, game programming, and cloud backends.
Whether you have an XR simulation project, a game title in need of architecture & performance optimization, or an engineering role — my inbox is always open.